Forces the background tile specified by x,y to be repainted, triggering the PaintTile event. If you need to change part of the background during a game, this is the best way to force the background to update.
Syntax |
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SpriteSurface.PaintTile X, Y |
Parameters |
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X |
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Y |
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Notes
(Note that the update will not actually appear on the screen until the next frame.)